Procedure Players in a poker game act in turn, in clockwise rotation (acting out of turn can negatively affect other players). TOP 5 POKER - Rules & Dealing Procedures 1. The layout used for 'Top 5 Poker' has either 6 or 7 spots and fits on a standard blackjack size table. Each spot has a 'Wager Area' that consists of 4 wager locations: 1) 'Ace or Face Community Card', 2) '10's or Better', 3) 'Ante' and 4) 'Bet'. Payouts are posted on the layout between the spots.
This is good for dealers because there will be times when the shuffle machine or the random number generator is broken and you’ll have to deal the game manually.
Since you have no shuffle machine, shuffle the cards by hand before offering the deck for a cut, just as you would if you were dealing blackjack. If the player is banking then they have the first option to cut the deck.
Take the deck and deal out 7 hands of 7 cards each starting from the dealer’s left hand side and going right. The dealer should keep the deck as low to the table as possible when dealing out the cards. In order for the cameras to verify that all 53 cards have been used, the dealer will spread out the last remaining 4 cards, face down, before being placed in the discard rack. The dealer will then straighten up the stacks, tilting the first hand on the left sideways a bit and the last hand on the right sideways a bit more. This is supposed to represent a dragon, with the lucky head on the left and the unlucky tail on the right.
Normally, this is the time the Random Number Generator would tell us where to deal the first set of cards, but since we don’t have a Random Number Generator, we’re going to have to rely on dice instead. Casinos usually don’t allow the players to shake the dice, but there is one exception to this rule and it’s when the Player is banking. The dealer will shake a dice cup, with 3 dice in it, a few times using only one hand. Every casino is different, some will want you to shake the dice exactly 4 times while others will say between 3 to 5 times, so make sure you know your house rules. The dealer will always be the one to uncover the dice cup; players are not allowed to touch the dice or the dice cup and if the dice bounce out of the cup or is touched by a player, then call over the floorman immediately and inform him of the situation. The floor will inspect the dice before putting it back into action. All bets must be in their betting circle before the dice are uncovered because once the numbers have been exposed no one can alter their bets.
If one of the die lies on top of another die, or is cocked sideways, then call out “No Dice” before shaking the cup again. The 3 dice will be totaled and the number shown will determine where the dragon’s head, or the first set of cards, goes. The dealer will announce the total of the dice before delivering the cards.
The number on the dice corresponds with the placement of the hands. The banker or the dealer will always be position number 1. Then starting from the right hand side going left the dealer will count the spots up to the dice total, giving each position a specific number. The banker-dealer position will always be numbers 1, 8 or 15. Remember, the dealer doesn’t need to count every spot starting from number 1. This would take too much time. Instead, the dealer will use the fact that the banker position is always 1, 8, or 15 and count forward or backwards depending on what number is shown on the dice.
After the dealer has delivered the first set of cards to the spot indicated on the dice, they will continue to distribute the hands, moving in a counter clock-wise rotation. All betting positions will receive a set of cards regardless of whether there is a player sitting there or not. After all of the hands are distributed and the last 4 cards proven to the cameras, the dealer will pick up all of the hands that are in unoccupied spots and place them in the discard rack.
The dice will remain uncovered and unmoved until all of the hands are dealt with, then the dealer will cover the dice, shake the cup and place it to the right of the layout. After that, everyone will continue the game as normal.
When I hear the word “showdown,” I tend to think of two bad hombres with their hands twitching just over their holstered six-shooters in the streets of Laredo.
Fortunately, that sort of thing happens very rarely in your better casino poker rooms these days. If that’s where you are when you hear “showdown,” there’s no need to take cover, as you might have done in the Old West — it’s just a reference to two or more players who are in a poker hand all the way to the end, at which time a winner must be determined.
At first it may seem ludicrous that there are rules and procedures to such a simple process. Can’t everybody just turn their cards face up and be done with it?
Well, yes, they could — but they don’t. Unfortunately, a substantial percentage of poker players possess a pathological aversion to showing their hands unnecessarily. They’d sooner reveal the nation’s nuclear launch codes than their down cards. You can only get these stubborn players to show by making bamboo shoots grow under their fingernails.
The showdown rules and procedures were developed to keep the game from grinding to a halt whenever you’ve got two such people in the same hand, since in poker we try to avoid actual physical torture. (Psychological torture is just part of the game, of course.)
There are two different procedures, depending on whether or not there was betting on the last street.
If there was no betting on the last street, the procedure is blessedly simple. The showdown goes in the same order as all other actions, starting left of the button and proceeding clockwise to the button. The first player still holding live cards turns them face up. Then each subsequent player can, in turn, put his own cards face up, or, if he sees that he is not the winner, just pass them back to the dealer face down.
However, if there was betting on the last street, this all changes. In that situation, the last player to take an aggressive action — defined as either betting or raising — is obligated to reveal his cards first. Then the showdown proceeds around the table clockwise from his position, without regard to where the button is. As in the previous paragraph, each player in turn can choose to show his cards or just muck them.
That’s the basics, right there. However, I think it’s worth knowing some additional nuances and etiquette.
As I said earlier, there are some players who just won’t go along with the program. They like to gain an edge by playing a waiting game. If they delay long enough, they figure, everybody else will get nervous or impatient and show first. Then they can keep their cards secret unless they see that they have the winner.
This especially happens when a player has had a bluff called. He’s embarrassed to show it, but also doesn’t want to just throw his hand away, in case it turns out that he was bluffing with the best hand. (It does happen.) So he just sits there, hoping that you or one of the other players will take the pressure off of him by showing first.
This is terribly rude, as it unnecessarily slows down the game, and makes a tactical advantage out of being willing to be a jerk. Never be one of those guys, and don’t let them intimidate you into letting them skip their proper turn to show. The dealer should enforce the standard procedure, but in reality, many dealers care more about getting the hand finished quickly than niceties of procedure. You can, and should, politely ask the dealer to require the players to either show or muck when it’s their turn. Don’t let the bullies take advantage.
There is no prohibition on showing before it’s officially your turn. In fact, it’s usually best for everybody if all the players still holding live hands when it’s time for the showdown just flip them face up immediately — no fuss, no muss. The procedures described above were developed to resolve that potential standoff when nobody volunteers to show first.
If you have the stone-cold nuts, or a very strong hand, and yet you make everybody else show first just because that’s what the procedure dictates, you may well come under criticism for “slow rolling.” That is a social faux pas, even when you’re just doing what the rules require. It’s considered polite to show your cards quickly — even if it’s not yet your turn — when you’re holding a hand that you have good reason to believe will be the winner. You can hope that other players will show you the same courtesy when they have the monster.
Sometimes there will be a side pot. This happens when one player is all in, but two or more others have more chips and keep betting and raising. The all-in player is eligible to win from each other player only the amount that he put into the pot, so when others keep putting in more chips beyond that, they get kept physically separate — a “side pot,” because it’s literally off to one side of the table.
When that has happened, the dealer will always request to first see the hands that are eligible for the side pot. The reason is to get that pot awarded to whoever has won it before turning to the main pot. If it isn’t done in that order, and the all-in player has the best hand, it’s too easy for the dealer to make a mistake and push all the chips to the all-in player, including those that aren’t rightfully his.
(Fun homework assignment: Watch the 2006 James Bond film Casino Royale again and spot the moment when a poker dealer does this procedure incorrectly.)
Finally, until your derriere has logged a whole lot of hours in a poker chair, it’s probably wisest to just always show your cards. Even highly experienced players will occasionally misread the situation and muck the winning hand, and novice players make this mistake a lot. (I’ve done it at least half a dozen times, realizing soon after my cards were in the muck — and probably a few more that I never realized.)
If you always elect to turn your cards face up at showdown, even if you’re sure you hand is a loser, you may give away a little information that you didn’t have to, but you’ll never risk losing a pot because you misread either your own hand or that of an opponent. This is especially true with two-pair hands, which tend to be really tricky and throw people off.
Keep these pointers in mind, cowboy. And leave the six-shooters at home.
Robert Woolley lives in Asheville, NC. He spent several years in Las Vegas and chronicled his life in poker on the “Poker Grump” blog.
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