Rummy Players: 2,3,4,5,6 Type: Matching Card rank: K Q J 10 9 8 7 6 5 4 3 2 A Objective Each player tries to lay all of the cards from their hands onto the table by forming matched sets. Rummy is a popular card game that is one of a larger number of Draw and Discard games. The basic objective of Rummy is to improve one's Hand, that is, whatever cards one has, by drawing and discarding cards and forming sets. Certain rules, described later, have to be followed while making these sets. According to the Honorable Supreme Court of. The turn-by-turn game play in Rummy 500 is nearly the same as in Standard Rummy. The player starts by drawing either from the stock pile or the discard pile, optionally forms melds (a run or a set), optionally lays off cards onto other melds, and then discards one card to the discard pile. Since there is so much similarity, only the additions or differences will be described here.
Rummy is a Rummy card game for 2 or more players. The goal of the game is to empty your hand first by melding and discarding cards from your hand.
The first dealer is chosen randomly and passes to the left for each new deal. The deck is shuffled and deal each player their hand of cards one card at a time.
In a 2-player game, a 10-card hand is dealt. In a 3 or 4 player game, a 7-card hand is dealt, and in a 5 or more player game, a 6-card hand is dealt.
All non-dealt cards are placed centrally facedown as a stockpile.
The ranking for this game is King (high), Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace (low). In most games, an ace can be high or low in rank but cannot bridge king to 2.
During scoring, players will pay out points based on the cards remaining in their hands. cards 2 through 10 have their numeric value of points, and face cards are worth 10 points each. Aces are worth only 1 point.
The game starts with the player to the left of the dealer. On a player’s turn, they may draw either the top card from the face down stockpile or the top card from the face-up discard pile. either way, the card is added to the player’s hand.
The player may then choose to place any melds they have in hand onto the table, or if they have previously played a meld of their own, they may also add to other players’ melds. A meld can consist of either 3 or 4 cards all of the same rank, or 3 or more cards of the same suit in ranking order.
After a player has played any melds or added to melds, they will discard a card. Players will also discard a card to end their turn if they cannot or wish not to play any cards from hand. all discarded cards are played face up to the discard pile. if a player previously drew the top card from the discard pile, it cannot be re-discarded this turn.
When a player either plays or discards the last card from their hand it is called going out. This ends the game and scoring begins.
If the stockpile is depleted before a player goes out, the next player may choose to draw from the faceup discard pile or flip the discard pile without shuffling to form a new stockpile. The game then continues.
After a player has gone out and the round ends players will score for the game. each player will pay a number of points equal to the value of cards remaining in their hand.
If a player managed to go rummy, which means a player goes out in one turn without previously melding any cards, the points each player pays them is doubled.
The game ends when players wish it to. A game may last a certain number of deals or to a certain point value. The winner is the player with the most points.
Rummy 500 is one of the most popular variations of Rummy. In fact, this is thegame that many people think of as regular, normal or standard Rummy. The biggestdifference from the actual Standard Rummy is that players may draw morethan just the top card from the discard pile if they wish, although they mustplay the the bottom card of the stack they draw.
Another difference is that scoring is based on what the player has melded orlaid off, not just the deadwood left in their hand at the end of a game. Thisfact places Rummy 500 into a slightly different category of games from StandardRummy, which we'll call Meld Scoring Games.
Players: Rummy 500 can be played by 2 to 8 players.
Cards: A standard deck of cards is used, with 52 playing cards and 2 jokers.If 5 or more players are playing then a second deck should be used, with 108cards total.
The Deal: The number of cards dealt depends on the number of players. Ifthere are 2 players then they get 13 cards each. If there are 3 or more playersthen players then deal 7 cards each. The remaining cards should be placed facedown on the table and will become the stock pile. The top card should be flippedand placed beside the stock pile, this will be the start of the discard pile.
Objective: The object of the game is to get rid of all your cards by formingmelds or laying off cards on preexisting melds. Points are scored from the cardsplayed by each player.
The turn-by-turn game play in Rummy 500 is nearly the same as in Standard Rummy.The player starts by drawing either from the stock pile or the discard pile,optionally forms melds (a run or a set), optionally lays off cards ontoother melds, and then discards one card to the discard pile. Since there isso much similarity, only the additions or differences will be described here.Please read the description of Game Play in Standard Rummy if you’re not alreadyfamiliar with it.
The most obvious difference from Standard Rummy is that more than one card maybe drawn from the discard pile. To facilitate this, the discarded cards shouldbe stacked to the side so the previous discards are still partially visible. Ifa player is able to make a meld or lay off a card that is not on the top of thestack then the player may take that card and all the cards above it in thestack. The bottom card taken must be played on that turn, (unless the playertook only the top card). The player should then play that card as well as anyother melds or layoffs they are able to do, and then discard a single card likenormal.
It is very important to understand how to use the discard pile for youradvantage. Suppose that you have these cards in your hand:2-4-5-8-J-K-K and that the discard pile is as follows:
You want to take the 4 and 4 from the discard pileto go with your 4 to make a group. To get these cards, you musttake all the cards from the 4 onwards, leaving only the 6 in the discard pile. You can then meld the 4-4-4, andyou have the following cards left in your hand: 2-5-7-8-J-Q-K-K-A. You can then discard something you don't need such as the 2 and the discard pile is then:
If you had taken only the 7 you would have been allowed to keepit in your hand and not meld it. Since you took the cards from 4onward, you must meld the 4.
The hand can end in one of two ways. First, when a player disposes of all thecards in their hand via forming melds, laying off cards, or adding a final cardto the discard pile, then the hand is done. Note that it is not required toinclude adding a card to the discard pile when going out, all the remainingcards in a player’s hand may be played if they are all going to valid melds orlay offs.
The other way that a hand can end is if the stock pile is exhausted and thecurrent player does not want to draw any cards from the discard pile. If theplayer is able to use something in the discard pile then they take their turnlike normal and play continues on to the next player.
Once the game has ended in one of the ways described above then the hand is overand other players may not meld or lay off cards even if they have validcombinations in their hand. Calling “Rummy!” also not allowed.
All players count the value of the cards they have melded, and subtract thevalue of the cards remaining in their hands. Each player’s score is added totheir ongoing score for the series of games being played. Games continue untilone or more players reach a score of 500 points or better. Note that it ispossible to have a negative score if the value in the hand is more than thevalue of cards melded. Also note that unplayed melds still must be counted.
Cards have the following values:
Card | Value |
---|---|
Ace, Joker | 15 |
Face cards | 10 |
Others | Face value |