What is a triple play in baseball? What about softball?

Pitcher = 1 Catcher = 2 1st base = 3 2nd base = 4 3rd base = 5 shortstop = 6 left field = 7 center field = 8 right field = 9. So a 5-4-3 double play means the ball was hit to the 3rd baseman, who then threw the ball to the second baseman, who then threw the ball to the first baseman. The stated purpose of this non-free content is that it 'illustrates Swift's manipulated vocals by a vocoder.' I don't see how 22.6 seconds is necessary for this purpose. I think it could be done with more like 5 seconds. (t c) buidhe 07:27, 26 February 2021 (UTC). A triple-play network is one in which voice, video and data are all provided in a single access subscription. The most common applications are Telephony, community antenna television (CATV) and high-speed Internet service. The transmission medium.

1-5-6-3, 6-4-3-5, 9-3-5 Triple Play! Do any of these sound familiar?

If you have been around the game of baseball for a while, you have probably heard the term “triple play.”

If you are new to the game, there is a good chance that this term may sound like a foreign language.

That’s because a triple play is a very rare occurrence, and if you are not around the game too often, there’s a good chance you have never heard it, much less had an opportunity to see one take place.

In this article, we will go over exactly what a triple play is and go through some scenarios that result in a triple play.

What is a triple play in baseball?

A successful triple play is achieved when the defense is able to record all 3 outs needed to complete the defensive half of an inning in one continuous play.

Here are the conditions that must be present for a triple play to occur:

  • There must be 0 outs
  • There must be a least 2 runners already on base

Before we get started running through some triple play scenarios, it’s important to know that each player on the field has a specific “player position number.”

If you are not familiar with these numbers, take a minute to read my article on Simple Baseball Rules.

John 1 4 5 meaning

That article will give you a good overview of some basic baseball rules, including position names and the numbers assigned to each.

Next, we will run through some scenarios that result in a triple play. These will give you a much better understanding of what a triple play really is.

These scenarios can be directly translated to softball as well.

So without further ado, let’s jump right in.

Scenarios for a triple play:

1-5-6-3 Triple Play

Okay, here’s the set up:

The first batter of the inning has safely reached first base with a single.

The second batter reaches first base when the pitcher issued 4 balls, forcing the first batter to 2nd base.

We now have runners on 1st and 2nd with no outs.

The pitcher delivers the pitch to the 3rd batter of the inning, who hits a ground ball directly back to the pitcher (position #1).

The pitcher immediately throws the ball to the third baseman (position #5), who touches third base before the runner coming from 2nd base. That’s out number one!

The 3rd baseman then throws the ball ball to the short stop (position #6), who touches 2nd base before the runner coming from first. That’s out number 2!

The short stop then throws the ball to the first baseman (position #3), who touches 1st base before the runner coming from home. That’s out number 3!

The defense has successfully turned a 1-5-6-3 triple play!

As you can imagine, the 1-5-6-3 triple play is a very difficult play for the defense to achieve.

It requires immediate and precise action for each of the players involved in the play and it doesn’t hurt to have a couple of slow runners. 🙂

Next up, we will get a little tricky and add a necessary “tag” to complete a triple play.

6-4-3-5 Triple Play

Let’s go with the same set up:

Runners are already on 1st and 2nd with no outs.

The pitcher delivers the pitch and the batter hits a sharp ground ball to the short stop (position #6).

The short stop quickly throws the ball to the 2nd baseman (position #4), who touches 2nd base before the runner coming from first. That’s out number 1!

The 2nd baseman immediately throws the ball to the 1st baseman (position #3), who touches 1st base before the runner coming from home. That’s out number 2!

The 1st baseman then throws the ball to the 3rd baseman (position #5), who tags the runner before they reach 3rd base. That’s out number 3!

The defense has successfully completed a triple play!

A 6-4-3-5 triple play will require near perfect execution by all players.

Strong throwing arms by each player is also vital, especially the 1st baseman who has to throw all the way back across the infield to the 3rd baseman to complete the play.

And again, a couple of slower runners somewhere in the mix won’t hurt.

Oh yeah, if you’re wondering why the 3rd baseman has to tag the runner coming from 2nd to complete the triple play, go back to the beginning of the play.

When the 2nd baseman touched 2nd base for the first out, the “force out” at 3rd base was eliminated. If our original runner on 2nd base decides to still try to make it to 3rd, the defense will need to apply a “tag”.

What about the outfielders? Can they be a part of a triple play?

Absolutely!

Next up, we will get one of the outfielders involved in a triple play.

It’s going to get a little more tricky with this one, as we are going to involve runners trying to “tag up,” and a tag.

If you are not familiar with tagging up, just keep in mind that when a ball is hit in the air, runners must return to their original base after the ball is caught before they try to advance to the next base.

I will write a more in depth article on “tagging up” soon… Promise 🙂

9-3-5 Triple Play

Let’s stick with our original set up:

Runners are already on 1st and 2nd with 0 outs.

The pitcher delivers the pitch and the batter hits a fly ball to the right fielder (position #9), who makes a great diving catch. That’s out number 1!

Our runner on first didn’t think the right fielder was going to make the catch, so he wondered a little too far away from 1st base.

After making the catch, our right fielder immediately throws the ball to the first baseman (position #3), who touches 1st base before the runner can get back to the bag. That’s out #2!

Now our runner on second sees that the right fielder has a chance to make the catch and quickly gets back to touch 2nd base to “tag up” and try to make it to 3rd.

Our strong armed 1st baseman fires the ball to the 3rd baseman (position #5), who is able to apply a tag on the runner coming from 2nd base. That’s out number 3!

The defense has successfully completed a 9-3-5 triple play!

What is a triple play in baseball? Some final words.

A triple play is one of the hardest and most exciting plays that the defense can achieve.

There are literally hundreds of different ways they can happen.

Check out the video below for some great triple plays form around baseball.

Often times, a triple play occurs when runners are simply too slow to beat the throws made by the defense, or even more commonly, the runners commit some kind of base running miscue.

4 5 4 Triple Play Meaning Urban Dictionary

But sometimes, the defense is just that damn good!

If you are curious about what a double play is and would like to check out some double play scenarios, check out What is a double play in baseball

I hope you have enjoyed this article on What is a triple play in baseball. If you have any questions or comments about this article, or anything else, please do leave a comment below. I love talking baseball and helping everyone understand and enjoy the game a little better.

Thanks for stopping by ~Jeremy

P.S. The new season is right around the corner.

Don’t forget to check out our Products & Reviews Page to see some of our top recommended baseball gear 🙂

Diagram showing connectivity for triple play customers over xDSL and CATV networks

In telecommunications, triple play service is a marketing term for the provisioning, over a single broadband connection, of two bandwidth-intensive services, broadband Internet access and television, and the latency-sensitive telephone.[1] Triple play focuses on a supplier convergence rather than solving technical issues or a common standard. However, standards like G.hn might deliver all these services on a common technology.

Quadruple play[edit]

A so-called quadruple play (or quad play) service integrates mobility as well, often by supporting dual mode mobile plus hotspot-based phones that shift from GSM to Wi-Fi when they come in range of a home wired for triple-play service. Typical Generic Access Network services of this kind, such as Rogers Home Calling Zone (Rogers is an incumbent in the Canadian market), allow the caller to enter and leave the range of their home Wi-Fi network, and only pay GSM rates for the time they spend outside the range. Calls at home are routed over the IP network and paid at a flat rate per month. No interruption or authorization for the shift is required—soft handoff takes place automatically as many times as the caller enters or leaves the range.

CATV[edit]

By about 2000, cable TV companies were in a technical position to offer triple play over one physical medium to a large number of their customers, as their networks already had sufficient bandwidth to carry hundreds of video channels. Cable's main competition for television in North America came from satellites, which could not compete for voice and interactive broadband due to the latency imposed by physical laws on a geosynchronous satellite—sometimes up to one full second of delay between speaking and being heard. Cable's main competition for voice and Internet access came from telcos, which were not yet able to compete for television in most markets because DSL over most local loops could not provide enough bandwidth.

4 5 4 Triple Play Meaning Slang

As an interim marketing move while they installed fiber closer to the customer, telcos such as AT&T did co-promotion deals with satellite TV providers to sell television, telephone, and Internet access services bundled for billing purposes, although the services provided through a satellite link and the services provided through a phone line are not technically related. Telcos that own wireless phone networks also included those as part of such billing-only bundles because most cable companies do not own wireless networks.

Deployments[edit]

The first triple-play deployment was by the US operator Cox Communications in 1997, delivered via a Hybrid fiber-coaxial network using digital and analog TV set top boxes, digital telephony devices from Arris International, and a cable modem system from Motorola.[2]

Triple-play services in the United States are offered by cable television operators as well as by telecommunication operators, who directly compete with one another. Providers expect that an integrated solution will increase opportunity costs for customers who may want to choose between service providers, permit more cross-selling, and hold off the power companies deploying G.hn and IEEE P1901 technology with its radically superior service and deployment characteristics for at least another decade or so.

Outside the United States, notably in Ecuador, Pakistan,[citation needed]India, Japan, and China, power companies have generally been more successful in leapfrogging legacy technologies. In Switzerland and Sweden, dark fiber is available reliably to homes at tariffed rates (in Switzerland four dark fibres are deployed to each home) supporting speeds in excess of 40 Gbit/s—only to the local caches, however, as backhaul cannot typically support more than 10 Mbit/s connections to global services.

Since 2007, access providers in Italy have been participating in an initiative called Fiber for Italy, which aims to build an infrastructure that can deliver 100 Mbit/s symmetrical bandwidth to consumers, in order to enable the delivery of triple- and quad-play services.[3]

Other triple-play deployments include Deutsche Telekom, Vmedia, Telecom Italia, Swisscom, Telekom Austria, and Telus.

Regulation[edit]

There are multiple and intense regulatory battles over triple-play services, as incumbent telcos and incumbent cable operators attempt to keep out new competitors; since both industries historically have been regulated monopolies, regulatory capture has long been as much a core competency for them as have been prices and terms of service. Cable providers want to compete with telcos for local voice service, but want to discourage telcos from competing with them for television service. Incumbent telcos want to deliver television service but want to block competition for voice service from cable operators. Both industries cloak their demands for favorable regulatory treatment in claims that their positions favor the public interests.

In March 2007 cable operators scored a major victory when the Federal Communications Commission (FCC) overruled two state public service commissions by ruling that incumbent local exchange carriers must connect to VoIP services.[4] Regulators in South Carolina and Nebraska had been allowing local telcos to block Time Warner Cable from offering local phone service in their states. In the other direction, also in March 2007, the FCC limited the powers of municipalities and states over telcos that want to compete with cable TV companies.[5] Consumer groups expressed displeasure with this FCC ruling because they fear telcos will only offer service to the richest neighborhoods, which is a major point of contention between telcos wanting to offer television service and local governments is that local governments typically impose 'build-out' and community access requirements so a cable provider is forced to wire the entire town within a specified period of time. All three Republican members of the FCC voted for this decision, while both Democratic members voted against it and one predicted either U.S. Congress or the courts would overturn it. In October 2007, the Hartford Courant reported that Connecticut regulators have ordered AT&T to stop signing up new customers for its IPTV service until they got a cable license; AT&T said they would fight this decision in court.[6]

Telco[edit]

For telephone local exchange carriers (LEC), triple play is delivered using a combination of optical fiber and digital subscriber line (DSL) technologies (called fiber in the loop) to its residential base. This configuration uses fiber communications to reach distant locations and uses DSL over an existing POTStwisted pair cable as last mile access to the subscriber's home. Cable television operators use a similar architecture called hybrid fibre coaxial (HFC) to provide subscriber homes with broadband, but use the available coaxial cable rather than a twisted pair for the last mile transmission standard. Subscriber homes can be in a residential environment, multi-dwelling units, or even in business offices.

Using DSL over twisted pair, television content is delivered using IPTV where the content is streamed to the subscriber in an MPEG-2 transport format. On an HFC network, television may be a mixture of analog and digital television signals. A set-top box (STB) is used at the subscriber's home to allow the subscriber to control viewing and order new video services such as 'movies on demand'. Access to the Internet is provided through ATM or DOCSIS, typically provided as an Ethernet port to the subscriber. Voice service can be provided using a traditional plain old telephone service (POTS) interface as part of the legacy telephone network or can be delivered using voice over IP (VoIP). In an HFC network, voice is delivered using VoIP.

Some service providers are also rolling out Ethernet to the home networks and fiber to the home, which support triple-play services and bypass the disadvantages of adapting broadband transmission to a legacy network. This is particularly common in greenfield developments where the capital expenditure is reduced by deploying one network to deliver all services.

For existing multiple-dwelling-unit (MDU) buildings, where running fiber to each unit may not be feasible, telcos often use VDSL to connect individual units over existing copper through a central optical network terminal located in the existing telco closet.[7] Over such a short distance, DSL can deliver much higher bitrates than is possible running DSL over the local loop from the nearest central office (as is common with basic DSL).

Wireless[edit]

Triple play has led to the term 'quadruple play', where wireless communications is introduced as another medium to deliver video, Internet access, and voice telephone service. Advances in both CDMA and GSM standards, utilizing 3G, 4G, or UMTS allows the service operators to enter into quadruple play and gain competitive advantage against other providers. The grouping together of services (as triple or quadruple play) is called multi-play.

Other advanced technologies such as WiMax or 802.16 has allowed new market entrants to achieve triple play. Many speculate that this means serious, new competition for established providers of bundled telecommunications services.

Power integration[edit]

These services can be delivered with a BPL network using technologies such as IEEE P1901/G.hn. Since the devices all rely on AC power (or DC power via 802.3af or 802.3at which rely on AC power at the PoE hub), connecting them with only one cable each for both power and gigabit data cuts wiring costs, and most rooms are already wired for power.

Business[edit]

The challenges in offering triple play are mostly associated with determining the right business model, backend processes, customer care support, and economic environment, rather than technology. For example, using the right billing platform to address a variety of subscriber demographics or having the appropriate subscriber density to financially justify introduction of the service are a few factors that affect decisions to offer triple play.

In addition to the challenges mentioned above, there are a number of technical challenges with regards to the rollout of triple-play services. Voice, video, and high-speed data all have different characteristics and place different burdens on the network that provides access to these services. Voice services are greatly affected by jitter, whereas packet loss has a greater effect on video and data services. In order to use a shared network resource such as cable or DSL, the service provider may use network equipment that employs quality-of-service mechanisms to adjust to the requirements of the different services.

See also[edit]

References[edit]

  1. ^Tech Home BuilderArchived 2008-10-11 at the Wayback Machine Revenue streams
  2. ^COX COMMUNICATIONS MARKS 10TH ANNIVERSARY OF VIDEO, TELEPHONE AND INTERNET BUNDLE, 'Cox Newsroom', November 27, 2007, Accessed February 23, 2020.
  3. ^Fastweb to launch 100 Mbit/s 'Archived copy'. Archived from the original on 2012-09-19. Retrieved 2011-08-08.CS1 maint: archived copy as title (link)
  4. ^[1]
  5. ^[2], Information Week.
  6. ^[3]
  7. ^[4]'Archived copy'. Archived from the original on 2007-10-08. Retrieved 2007-02-16.CS1 maint: archived copy as title (link)

External links[edit]

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